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Z and Y Axis

Discussion in 'External Tools' started by Horror, Jul 18, 2011.

  1. boddole

    boddole

    Joined:
    Sep 18, 2013
    Posts:
    35
    Hey Zurra, I tired you fixed version on Blender 2.69 and a got a few errors on export. If you ever see this thread again let me know, and I'll post actual details for you.
     
  2. Dyoma83

    Dyoma83

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    Jun 24, 2014
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  3. Xaon

    Xaon

    Joined:
    Feb 28, 2013
    Posts:
    53
    When using blender one can also bake -90 degree rotation on X axis into mesh and rotate the mesh 90 degree on X (so the mesh will look like nothing happened but it has a rotation on its transform) and then export it to fbx and Unity. That way Unity will import it with 0,0,0 rotation.
     
    Tommy-Core likes this.
  4. Tommy-Core

    Tommy-Core

    Joined:
    Jan 24, 2014
    Posts:
    20
    Thank you, Xaon. Easy as pie and worx like a charm, and doesn't require to install anything. I just wonder if this messes with rigging or something alike. Meh, I'll see ^^ Anyways, you're my hero of the day =)
     
    Xaon likes this.