Hi everyone, first post here! I know that Blender's Z axis is different to Unity's but I can't find a way to correct the FBX export. I've read something about a checkbox called "Rotate X90" which is meant to correct the problem, but I can't find the button on Blender 2.58. I've tried mucking about with the Forward and Up directions on the export but this is only changing the orientation of the model, and not it's relation to the axis. My model imports fine, aside from the incorrect axis. Not sure if this is even a problem, but I'm thinking it might come back to bite me later once animation comes into it. Any suggestions on how I might fix this, or whether it's even an issue to be concerned about? Cheers!