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Z and Y axis inverted even after applying "Apply transform"

Discussion in 'Formats & External Tools' started by drakkwyr001, Jul 3, 2019.

  1. drakkwyr001

    drakkwyr001

    Joined:
    Jul 1, 2019
    Posts:
    15
    So I made a animation in Blender and exported it as a FBX and checked the Apply transform, although when I opened the model in Unity the axis were still inverted. What should I do to fix this?