Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Your workflow for creating top-down art?

Discussion in '2D' started by leglegarmhead, Jul 9, 2020.

  1. leglegarmhead

    leglegarmhead

    Joined:
    Nov 10, 2019
    Posts:
    4
    I'm having a bit of trouble deciding on a workflow for creating top down levels in pixel art. I first tried making everything in Photoshop and then importing it to Unity, but it was really a problem with layering (walking behind things) and collisions. Now I'm trying the tilemap system, but I'm not sure it's the best way here either.

    Could you detail your workflow for top down? Do you use tilemaps or something else? Also, some time-lapse video footage would really help me.
     
  2. Mooxe

    Mooxe

    Joined:
    Sep 18, 2013
    Posts:
    19
    I don't see why this should be a problem.

    Maybe you didn't change the Order in Layer of each sprite renderer?

    If your "Player" has a higher "Order in Layer" value it will be rendered in front of the other elements.
     

    Attached Files: