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"Your HDRP settings do not support ForwardOnly, some objects might not render"

Discussion in 'High Definition Render Pipeline' started by tomekkie2, Dec 12, 2021.

  1. tomekkie2

    tomekkie2

    Joined:
    Jul 6, 2012
    Posts:
    973
    How to fix the "Your HDRP settings do not support ForwardOnly, some objects might not render" message?
    - I am now getting on custom Draw Renderers Pass.
    w 2021-12-12 224747.png
    I started getting this in Unity 2021.2.0f and HDRP 12.0.
    When in Unity 2021.1.3f and HDRP 11.0 I was not getting anything.
     
    KLGames8207 likes this.
  2. VResearch

    VResearch

    Joined:
    Jan 6, 2021
    Posts:
    21
    Go to your render pipeline asset (you can check which one is in use by going to Project settings - Quality). Select your active render pipeline asset, open the "Rendering" section, and change "Lit shader mode" to "Forward only."
     
  3. MEMOMEM

    MEMOMEM

    Joined:
    Feb 26, 2022
    Posts:
    13
    Thank you both for your answers.
    I looked a little into Custom Pass Volumes in HDRP but since i have very limited shader/rendering knowledge for the moment it seems to be a little too complicated for me. What I did, is setting the Rendering Injection point of the gameObject to be effected (using a layermask) to "Before Rendering" and played around a little with different injection points, but this didn´t help. Seems like I have to drop this topic for the moment, but thanks again for your help.