Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

Your approach to work with a lot of windows?

Discussion in 'Immediate Mode GUI (IMGUI)' started by PaulTim, Sep 26, 2012.

  1. PaulTim

    PaulTim

    Joined:
    Sep 26, 2012
    Posts:
    3
    Hi everybody!
    I'm interested, how do you, <UnityDeveloper>, work with windows and popups in unity3d? What approaches, patterns and frameworks do you use, when number of windows is too lot? :roll:
     
  2. b360

    b360

    Joined:
    Jan 4, 2012
    Posts:
    13
  3. dkozar

    dkozar

    Joined:
    Nov 30, 2009
    Posts:
    1,410
    If the number of windows is to high, than your application design perhaps isn't the best. Although I never had any performance problems with it. But I don't use GUI.Window anymore...

    However, I use eDriven RIA framework (I'm the author). Check out the demo, multiple windows there:

    Asset Store
    Demo
     
    Last edited: Oct 1, 2012