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Your Approach On Having a Downloadable Content (DLC)

Discussion in 'General Discussion' started by makoto_snkw, Aug 30, 2014.

  1. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
    Posts:
    340
    Okay, my vision is to make a game that expand as times goes by.
    Giving fans service by creating new content every 3 months or 6 months time frames.
    New missions, new quests, new levels.

    It's not an "unlockable" stuffs where when you buy an in-app store, then it will be unlock and available to players.

    Here's my thought.
    Simply an UPDATES.

    But, here's my CONCERN.
    If the game is 5GB.
    It will be ridiculous to release an update of 5.5GB where the players need to download again.

    So, a rephrase of the questions.

    How is your approach to this kind of updates/patches to games powered by Unity3D?
     
  2. Ostwind

    Ostwind

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    Mar 22, 2011
    Posts:
    2,804
    Asset bundles
     
    Graham-Dunnett likes this.
  3. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
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    How do you MERGE that into the existing game builds?
    A programming outside Unity?
     
  4. shkar-noori

    shkar-noori

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    Jun 10, 2013
    Posts:
    833
    Asset Bundles are built in unity. search for Asset bundles in unity docs
     
  5. Ostwind

    Ostwind

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    Mar 22, 2011
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    2,804
  6. makoto_snkw

    makoto_snkw

    Joined:
    Aug 14, 2013
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    340