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Your APK currently supports no devices

Discussion in 'Android' started by Brutusomega, Dec 13, 2015.

  1. Brutusomega

    Brutusomega

    Joined:
    Jul 30, 2013
    Posts:
    56
    I decided to publish an update to my app, but when i upload it on amazon i get this error: Your APK currently supports no devices.
    Same thing happens on google play except i dont get any warning, but when i try to download my updated game on my device it says your device is not supported, so i had to rollback to the last apk.
    I am using unity 5.2.3 and the only thing that i changed in the project since i published the apk that worked is that i installed chartboost sdk but i deleted it because i didnt use it and i updated my android sdk but thats it.
    Anyone knows what is causing this problem?
     
  2. Brutusomega

    Brutusomega

    Joined:
    Jul 30, 2013
    Posts:
    56
    This is my android manifest
    Code (CSharp):
    1. <?xml version="1.0" encoding="UTF-8"?>
    2.  
    3. -<manifest android:installLocation="auto" package="com.BrutusGames.buildidea" android:versionName="4.0" android:versionCode="9" xmlns:android="http://schemas.android.com/apk/res/android">
    4.  
    5. <supports-screens android:xlargeScreens="true" android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true"/>
    6.  
    7.  
    8. -<application android:banner="@drawable/app_banner" android:isGame="false" android:debuggable="false" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:icon="@drawable/app_icon">
    9.  
    10.  
    11. -<activity android:label="@string/app_name" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:launchMode="singleTask" android:screenOrientation="sensorLandscape" android:name="com.unity3d.player.UnityPlayerActivity">
    12.  
    13.  
    14. -<intent-filter>
    15.  
    16. <action android:name="android.intent.action.MAIN"/>
    17.  
    18. <category android:name="android.intent.category.LAUNCHER"/>
    19.  
    20. </intent-filter>
    21.  
    22. <meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
    23.  
    24. </activity>
    25.  
    26. <activity android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:name="com.unity3d.ads.android.view.UnityAdsFullscreenActivity" tools:ignore="UnusedAttribute" xmlns:tools="http://schemas.android.com/tools" android:hardwareAccelerated="true"/>
    27.  
    28. </application>
    29.  
    30. <uses-sdk android:targetSdkVersion="23" android:minSdkVersion="10"/>
    31.  
    32. <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    33.  
    34. <uses-permission android:name="android.permission.INTERNET"/>
    35.  
    36. <uses-feature android:glEsVersion="0x00020000"/>
    37.  
    38. <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture"/>
    39.  
    40. <uses-feature android:name="android.hardware.sensor.accelerometer" android:required="false"/>
    41.  
    42. <uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
    43.  
    44. <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false"/>
    45.  
    46. <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false"/>
    47.  
    48. </manifest>
     
  3. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    I have the exact same problem with some of my games. Did you solved it?
     
  4. johne5

    johne5

    Joined:
    Dec 4, 2011
    Posts:
    1,133
    same issue here. any updates on a fix?
     
  5. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    I found the problem!

    You should delete you old binary on Amazon App Store before Adding a New One. If you add a new binary without deleting the old one, it raises this error.
     
    richyz, olderman4444, Maloke and 2 others like this.
  6. johne5

    johne5

    Joined:
    Dec 4, 2011
    Posts:
    1,133
    thanks, that worked for me
     
  7. thedarcsage

    thedarcsage

    Joined:
    Nov 2, 2016
    Posts:
    23
    That worked for me as well - thanks!
     
  8. j_verissimo_cursor

    j_verissimo_cursor

    Joined:
    Jun 27, 2018
    Posts:
    1
    Thank you so much, that worked for me too! For anyone wondering what a binary is, what he means is to just delete the old apk file and then upload the new one.
     
    Maloke likes this.