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You may now say 'I told you so'...

Discussion in 'General Discussion' started by Kiwasi, Dec 15, 2015.

  1. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Exactly. Also GIMP devs are sane enough to not try to pack everything and the kitchen sink into their software, leaving things like digital painting, etc. to other, better suited programs such as Krita. Meaning that in GIMP I can do things like removing zits from photos or even putting 'stache on picture of the Grandma, but not draw image or texture from scratch, for which GIMP isn't best suited tool (Krita is, and it even can do normal maps). Can tile already made textures (e.g. from photos) though, thanks to awesome Resynthesize plugin.
     
  2. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    Well, that could go for some people but...
    Drawing from scratch in GIMP?! DONE. :p

    In fact, one of my projects (I've suspended it for now due to the unity dev comp) uses a tree leaves and bark texture I built in GIMP, and that was with all default brushes.

    And tiling I usually do by hand anyway, since most tiling tools don't do what i want it to. ;)

    Anyway, probably a good idea to take stuff like this out of this thread! :D
     
    Martin_H likes this.
  3. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    I apologize, I wasn't precise enough. I've meant drawing a GOOD image from scratch in GIMP. Also I agree that this is offtopic. This is my last post on the subject here.
     
  4. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    No probs, and damn good point. ;)
     
  5. Socrates

    Socrates

    Joined:
    Mar 29, 2011
    Posts:
    787
    Since Visual Studio is now free and part of the Unity package, I went ahead and made the plunge when I decided to do some coding over the holiday season. (In part based on this thread which got me thinking about the idea.) There are definitely quite a few things to like about Visual Studio. Bit of an adjustment, as with any program switch, but I like it.

    One of the ones that really sold me (even if it did take me two hours to get where I fully wanted it) was the ability to change every color of everything in Visual Studio from code to the border colors with a plugin. I have a vision issue and run adjusted colors on my monitor, something that caused me some issues with MonoDevelop.


    Sorry to put a support question into the discussion thread, but the one thread I found in Support on this issue and posted in doesn't seem to have any answers.

    Every single time Unity creates a new .cs file, when I go to Visual Studio I get "The solution 'xxxxxx' has been modified outside the environment." I also get this window popping up sometimes when I'm doing things in the Unity Editor and then return to Visual Studio to work on some code. (I'm guessing Unity is touching the code files somehow and Visual Studio reads it as another change in the solution.)

    To be clear, I've got Visual Studio set to handle when files are changed outside the environment by just updating them and not giving me a popup. It's the solution changes I cannot find an "automatically update them" setting either in Visual Studio or with my GoggleFu.

    Anyone have a fix, other than just hitting the keyboard shortcut every time I switch to Visual Studio and see the popup?