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You may now say 'I told you so'...

Discussion in 'General Discussion' started by Kiwasi, Dec 15, 2015.

  1. RockoDyne

    RockoDyne

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    Then look back at the price tag and realize why exactly you haven't used it all these years.
     
  2. Ryiah

    Ryiah

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    Yes, that's my reason for not having tried it too. Although I did notice that the subscription isn't strictly necessary unless you have to have the latest releases.
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    The download is closer to 3-4 GB last time I checked.
     
    Haseeb_BSAA likes this.
  4. hippocoder

    hippocoder

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    I don't know if resharper actually is all that. I looked at it and didn't see any benefits for me. I'm not sure it benefits everyone alike.
     
  5. Haseeb_BSAA

    Haseeb_BSAA

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    Thanks.
     
  6. Ryiah

    Ryiah

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    Wouldn't know anything about that. :D

     
    Martin_H and hippocoder like this.
  7. LaneFox

    LaneFox

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    I like a lot of its suggestive features, renaming tools and some other misc things. Honestly I don't use even 1/10th of its featureset, but I like the few things I do use. After 6 months of using it I forgot what is built in and what is resharper.
     
    hippocoder likes this.
  8. RockoDyne

    RockoDyne

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    At least VS Code is shaping up to be a good lightweight solution... not that some of my VS problems haven't also infected VSC. It's amazing how it's only Microsoft products that are falling apart on this old install of the OS.
     
  9. Ryiah

    Ryiah

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    Have you noticed how Visual Studio 2015 requires Internet Explorer 11 for internal use? It wouldn't surprise me if their interest in developing VS Code is to move away from that requirement. It would make sense given that IE is going to be completely dropped very soon.
     
  10. Dustin-Horne

    Dustin-Horne

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    VS2015 Enterprise with Update 1 is 6GB for the ISO from the MSDN Subscriber Downloads

    Well, I purchased a perpetual license before they switched to a full subscription service. Still, if Resharper is all you need, $129 / first year, $103 second year / $77 every year after is not terrible and you get the option to buy a perpetual license after 12 months. Since I have a perpetual license already I can switch to the subscription for:

    $77 - first year / second year free / $77 every year after that.

    On top of which their upgrades have been pretty generous. I bought my perpetual at the very end of the 8.x lifecycle with a free upgrade to 9.x. Then 10.x was released before my 1-year was up and I got it free as well, so two major version upgrades with one perpetual license.
     
    tango209 and Ryiah like this.
  11. jc_lvngstn

    jc_lvngstn

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    Resharper is one of those things that you don't realize the benefits, until you use it for a while and see its many features. I see many, many people who have never used it say the same thing.

    I'm sure there is a term to describe this. A condition where, you are used to doing things a certain way, a way that pretty much works. There is an alternative, that makes things even more convenient, but because the current way of doing things isn't unbearable people say "Meh" and keep doing it that way.

    It's kinda like the OP. Many people are probably perfectly FINE with monodevelop and don't see what the problem is, until they actually sit down and use VS for a while.

    I think Visual Studio has added more and more features to complete with Resharper. But resharper is very slick and lets you do more coding, with less "work". I love it, and make a point to own a license. I would encourage you to try it at least for 30 days, and actually read up on its features and make use of them in eagerness and then decide :)
     
    alexzzzz, tango209, Ryiah and 3 others like this.
  12. goat

    goat

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    Visual Studio is so much better than vi
     
  13. BrUnO-XaVIeR

    BrUnO-XaVIeR

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    For UE4 and Unity source code at least it's a must have; code base when too big makes Intellisense crash all the time.
     
  14. tango209

    tango209

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    <SHUDDERS>

    Never could keep track of which mode I was in and always ended up losing work. That said, those who could keep it straight and memorize all the hot keys where damn near wizards with it. I've always been kinda a PICO speed guy myself. :p
     
    goat likes this.
  15. JohnnyA

    JohnnyA

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    I wish JetBrains would built native IntelliJ support for C#. ReShaper is well and good but I want to use IntelliJ for everything.
     
  16. Velo222

    Velo222

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    The biggest annoyance I'm having with Visual Studio right now (the code editor) is that I constantly get the "Your script line endings are Mac OS and need to be converted" or something like that. So I have to go into advanced save options and convert it to Windows-LF or something along those lines, and then re-save the script.

    Super annoying when it happens on like every other script I create. I'm guessing there's an option to fix this but I havn't found it yet.

    That being said, I was a little disdainful of Visual Studio compared to MonoDevelop at first, but once I started using Visual Studio I found it wasn't too bad. And ya I like the fact that it shows you potential coding errors in real time.
     
  17. Eths

    Eths

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    Guys, Monodevelop rocks, I have Visual studio and Monodevelop both installed but still , Monodevelop is my number 1 Ide for unity ..
     
    darkhog and Whippets like this.
  18. hippocoder

    hippocoder

    Digital Ape Moderator

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    It's a visual studio thread.
     
  19. Eths

    Eths

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    XD XD XD XD XD XD XD
     
  20. AndrewGrayGames

    AndrewGrayGames

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    Indeed. We told the OP so.
     
    Kiwasi likes this.
  21. Ryiah

    Ryiah

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    http://www.grebulon.com/software/stripem.php
     
    Socrates likes this.
  22. tango209

    tango209

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    I've noticed this happening lately also. This thread contains a couple solutions depending on how you'd like to deal with the line endings.
     
  23. FuzzyQuills

    FuzzyQuills

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    This I agree with. The dramatic change in UI going in between them though is absolute hell... :D
     
    Kiwasi likes this.
  24. FuzzyQuills

    FuzzyQuills

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    o_O o_O o_O

    ...You were saying no-one? :D
    I find blender's UI far quicker to get around!
     
    darkhog likes this.
  25. goat

    goat

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    I just ignore the line-ending warning after selecting the default answer the dialogue offers me.

    As far as the Blender / Max debate it's not one really. I'm sure Maya and Max in particular are much easier to make very good looking models in very easily that are absolutely useless in a game in Unity because I've bought them at Turbo Squid. So for that reason I prefer Blender models, especially since they ramped up FBX support. It's a bit like comparing the beginning player on a Grand Piano vs on a Yamaha keyboard - can you guess which one of those beginners learning is going to have to be much more practiced and learned musically to sound good? In the long run the player of the Grand Piano likely to more skilled technically with the hands because it's a matter of having to accomplish good sounding music on the instrument vs letting the keyboard computer generate it.
     
  26. Velo222

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    Good info there, thanks.
     
  27. FuzzyQuills

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    Very true. I've heard of people who can't use blender, then there's me who started from blender 2.49b, of which at the time had the messiest UI I had ever seen, mind you... :D
    Still, reason I started with blender instead of other software? Because it's free, and does almost everything max can do. (and sometimes, even better than what Max does, although I can't talk much on this one)
     
    goat likes this.
  28. darkhog

    darkhog

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    No, just no.

    Same here, bro!

    While I was using Linux (now I can't because Unity and Unity Linux editor isn't yet stable enough), I've used either nano or (more commonly) mcedit.
     
    iamthwee and Eths like this.
  29. Deleted User

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    Because of Visual Studio takes more than 3 hours to download, I decided to stick with MonoDevelop for now.
     
    Last edited by a moderator: Dec 19, 2015
    darkhog likes this.
  30. Whippets

    Whippets

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    VS too bloaty for me - MonoDevelop is my no 1. Always compile in Unity anyway; VS offers me nothing that I don't have. Did try it, but quickly uninstalled it.
     
    darkhog, iamthwee and Eths like this.
  31. Roni92pl

    Roni92pl

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    And noone mentioned much better code completion in MD? It always put semicolon at the end of line, I really like that.
    Using VS anyway, because it works. Using MD I spend more time waiting than coding.
     
  32. Eths

    Eths

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    MonoDevelop is not that slow when it first came out, it's even faster than Visual studio in some cases.
     
    darkhog likes this.
  33. Ryiah

    Ryiah

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    Only two hours? It took about nine hours on my end to grab the entire suite of tools (using the /layout switch). The full installer weighs in at 17GB (35GB installed) but at least I won't have to download it again till the next major release.
     
    Last edited: Dec 19, 2015
  34. iamthwee

    iamthwee

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    I'm in the process of creating my own sublime snippets for unity 5 API, it's slow to begin with because I don't know what I'm doing, but over a few weeks it should be the quickest to develop in :)
     
    darkhog likes this.
  35. darkhog

    darkhog

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    Be sure to share it then! Would gladly try out Sublime, but I have no excuse to do so (but I heard it's nice).
     
  36. iamthwee

    iamthwee

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    I would share them but they're going to be very specific to me, and not at all like intelisense. So I'm not sure how useful they would be to everyone else!
     
  37. darkhog

    darkhog

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    Well, having a base would help commUNITY develop it further so it would be useful to everyone.
     
  38. iamthwee

    iamthwee

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    @darkhog, good point, slightly off topic, is unity ide stable on linux, I've been meaning to try, it compiles the binary and runs very nicely on my xubuntu notebook, which I was more than surprised with, but what about the ide?
     
  39. FuzzyQuills

    FuzzyQuills

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    Some systems run it great, (I hear OpenSUSE runs it flawlessly!) others (Fedora, I'm looking at you. ;)) no so much...

    I would just dig out the build from the thread, install it and see how it runs. If it runs great, you have an anti-windows path to switch to. ;) if not... it's sit back and wait for unity to get it stable. :D
     
  40. kburkhart84

    kburkhart84

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    I know threads were linked above...but about the whole line ending issue.....My favorite fix is to just edit the template file. Since I almost never open files directly in VS it stays on my recent list forever so it is quick to open even after Unity upgrades/updates. I use the advanced save options to force things to windows line endings, and I get rid of the "egypt" style brackets as well that for whatever come in the template file(I think I have never seen that file get updated since I started messing with Unity). It also allows me for example to add anything, like a comment to separate public variables, etc... whatever I want.
     
  41. Master-Frog

    Master-Frog

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    MonoDevelop is to Visual Studio what GIMP is to Photoshop.
     
  42. iamthwee

    iamthwee

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    I've been reading the thread and they recommend ubuntu, but even that seems to be plagued with bugs. For the time being I'm quite happy as I have it on my mac mini and I've said goodbye to monodevelp as it is too bloated for me. Sublime is where it is at.
     
  43. FuzzyQuills

    FuzzyQuills

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    Well, the only thing I found annoying about Ubuntu is that it was sometimes unnecessarily locked down in places. (sudo on the start of everything?! :D) Other than that, I found no bugs at all. Well, unless you mean Unity bugs...

    And what specs are your Mac Mini? Unless it's a recent model, I thought those had processing power comparable to my humble Dell Mini 9... (aka. probably not enough, or barely enough, to run Unity 5.x)
     
  44. FuzzyQuills

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    The difference being? :D

    I can say that photoshop is more accessible than GIMP, but once one knows GIMP, one doesn't need photoshop anymore. (Unless of course your company uses it or something) I've used both, and I found that GIMP opens a bit faster than Photoshop does. I actually don't have it anymore anyway, as the copy I had was part of my school's software bundle, of which was removed for obvious reasons when I graduated.

    EDIT: Actually, GIMP/MonoDevelop wins in platform compatibility anyway, because both run on Linux whereas Photoshop/VS don't (Well, at least not natively)
     
    Last edited: Dec 21, 2015
  45. Ryiah

    Ryiah

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    A wealthy company? :p
     
    RockoDyne likes this.
  46. FuzzyQuills

    FuzzyQuills

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    Gotta love this one... XD Very true.
     
  47. RockoDyne

    RockoDyne

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    It even holds true from Blender to Max and Maya.
     
  48. BFGames

    BFGames

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    VS is awesome! Welcome on board!
     
  49. iamthwee

    iamthwee

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    I'm peering at the official linux for unity forums and I still see a lot of bug reports, so I'm going to pass for the time being.
    I've got a mid range mac mini, so I'm reasonably happy with my setup :)
     
  50. FuzzyQuills

    FuzzyQuills

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    Well then, happy deving. :)