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Bug You can not have errors spamming the console when an atlas gets too small!

Discussion in '2020.2 Beta' started by andyz, Oct 20, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,279
    (2020.2.0b6) If you make some texture, like a cookie, too big to fit in the current atlas size it should not spam the console forever with errors until you do something about it!!
    Code (CSharp):
    1. Unity cannot fetch the 2D Light cookie texture: EN-DE5-40-2D-IES (UnityEngine.Texture2D) because it is not on the cookie atlas. To resolve this, open your HDRP Asset and increase the resolution of the cookie atlas.
    2. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    How about auto-atlas sizing or a popup with a choice to resize local texture OR the atlas?
    It is just a really bad experience currently
     
    Bordeaux_Fox likes this.