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You Can Develop and Publish Flappy Bird in 3 Hours

Discussion in 'Community Learning & Teaching' started by renaissanceCoder1, May 29, 2017.

  1. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127
    In this comprehensive tutorial, you will learn what it takes to build Flappy Bird from scratch. You will be walked through the entire development process in Unity3D, and be introduced to resources like Gimp, Bfxr, and flaticon.com. You will learn about art creation, UI placement for multiple screen resolutions, 2D physics, triggers, layers, parallaxing, object pooling, audio, and other miscellaneous topics.

    If you have an Android device, you can download it from the Play Store https://play.google.com/store/apps/details?id=com.rc.TappyBird

    So, if you are interested in learning quick prototyping mixed with efficient programing techniques in a simple game, check out our tutorial linked below. You won't be disappointed.

     
  2. APSchmidtOfOld

    APSchmidtOfOld

    Joined:
    Aug 8, 2016
    Posts:
    4,473
    All this in three hours? No.
     
  3. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127
    Did you watch it? Or are you just trolling?
     
  4. APSchmidtOfOld

    APSchmidtOfOld

    Joined:
    Aug 8, 2016
    Posts:
    4,473
    Not trolling. You cannot learn all what you list in three hours. That's simply impossible. Just imitating and copying scripts is not learning either.
     
  5. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127
    Well of course not. Learning requires a lot of repetition. I didn't advertise anyone would learn to do what I do in the video in 3 hours. But the tutorial can certainly be studied to learn everything that I listed. That's kind of the point, right? I re-watch tutorials all the time.