I'm trying the MeshSerializer package from the Unity Wiki and it's failing because it's trying to access data that hasn't been downloaded yet. Looking at the code I can see there should be a yield statement in there: Code (csharp): static function ReadMeshFromUrl( url : String ) : Mesh { var download = WWW(url); yield download; if( download.error ) { print ("Error downloading mesh from " + url); return null; } var data = download.data; However when this is compiled I get a : error BCE0101: The return type of a generator must be either 'System.Collections.IEnumerable' or 'Object'. My code matched the use of yield in the Unity documentation example - what am I doing wrong?
I believe due to the way coroutines work internally, you can't make them a static method. Try removing "static" and making that class a singleton. It would be great to file a bug on this so at the very least a better compiler error message can be given. Cheers, -Jon