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yet another unity bug

Discussion in 'Editor & General Support' started by RandomCharacters, Dec 22, 2015.

  1. RandomCharacters

    RandomCharacters

    Joined:
    Nov 29, 2012
    Posts:
    262
    ...
     
    Last edited: Mar 2, 2017
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Post the bug report you've sent in, and the QA team will take a look.
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    If you don't report bugs, they won't get in the system, and won't get fixed unless someone else reported them. It's not "elitist", it's the way software works. Posting bugs on the forum generally doesn't help anybody.

    --Eric
     
  4. mdrotar

    mdrotar

    Joined:
    Aug 26, 2013
    Posts:
    377
    It absolutely does help. 1) it allows users to discuss the bug to see if it's just them or if it's a common problem, 2) it allows users to let other users know about possible causes and workarounds, and 3) it lets people see what they're in for if they upgrade to 5.3.

    But yes, reporting the bug with the reporting tool is probably the only chance you have for actually getting it fixed.
     
  5. silviobadseed

    silviobadseed

    Joined:
    Nov 28, 2013
    Posts:
    32
    What about this bug? The fogbugz url is not valid anymore.

    I have Unity 5.3.1p3 and it's started to pop out while I was trying to do some tests connecting various controllers. So I disconnected everything and re-opened Unity, but it still persists. I re-imported all the project too, nothing, even with anything connected it continues to pop out. It seems that the engine saved some incorrect value about a raw input and it's using it to initialize everytime it starts. Is there anyway to "hard reset" the engine? Should I try to re-install Unity?