Search Unity

  1. Tune in to get all the latest Unity news live from Berlin on June 19, 6pm CEST. Set up a YouTube reminder!
    Dismiss Notice
  2. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  3. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Yellow dot studdering

Discussion in 'Cinemachine' started by mrCharli3, Jun 13, 2018.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    246
    That yellow dot in the middle of the camera (when debugging) is studdering back and forth in very small intervals, very quickly. Especially when I'm looking at my character from the side while moving around.

    it's causing my freelook camera to make the game look like it's lagging when looking at my character running from the side.

    What setting could be causing this behaviour?

    EDIT: It's really hard to show in a low-fps GIF what I mean. Otherwise I'd post one. But it just looks laggy when I move the freelook camera aroudn, best way I can describe it. constant studdering of the center pivot of the camera view it seems. Animation of target is smooth.
     
    Last edited: Jun 14, 2018 at 11:10 PM
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,193
    It's a little hard to know what you mean, without seeing it. Can you try it with the latest CM 2.2.0 and see if it still happens?
     
  3. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    246
    Yeah I know really hard to explain. I think I might have solved it by just completely resetting my CM freelook camera.