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Yellow dot studdering

Discussion in 'Cinemachine' started by mrCharli3, Jun 13, 2018.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    976
    That yellow dot in the middle of the camera (when debugging) is studdering back and forth in very small intervals, very quickly. Especially when I'm looking at my character from the side while moving around.

    it's causing my freelook camera to make the game look like it's lagging when looking at my character running from the side.

    What setting could be causing this behaviour?

    EDIT: It's really hard to show in a low-fps GIF what I mean. Otherwise I'd post one. But it just looks laggy when I move the freelook camera aroudn, best way I can describe it. constant studdering of the center pivot of the camera view it seems. Animation of target is smooth.
     
    Last edited: Jun 14, 2018
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    It's a little hard to know what you mean, without seeing it. Can you try it with the latest CM 2.2.0 and see if it still happens?
     
  3. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    976
    Yeah I know really hard to explain. I think I might have solved it by just completely resetting my CM freelook camera.