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YACHT CABIN

Discussion in 'Getting Started' started by AndrewRum, May 15, 2019.

  1. AndrewRum

    AndrewRum

    Joined:
    Aug 9, 2017
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    6
    Hello
    I am very new to Unity and using Oculus Rift.
    I am trying to view a proposed yacht cabin in VR.
    I have created the cabin in Inventor.
    Is there any recommended tutorials for something similar please ?
    I don't want to create a game , just a "walk through"
    Thanks
    Andrew
     
  2. mgear

    mgear

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    Aug 3, 2010
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    9,448
    Hi,

    to get vr working,
    check oculus getting started with unity, https://developer.oculus.com/documentation/unity/latest/

    to get model into unity,
    can test how it looks if you directly export into .obj from inventor,
    unity supports these formats https://docs.unity3d.com/Manual/3D-formats.html

    but most likely you would need to prepare the model in external 3d software, like 3ds max, maya or blender.

    then there's also external tools like these to help on this process (cad > unity)
    https://www.pixyz-software.com/

    if your inventor mesh is really high poly and has many small parts, internal parts to be removed, you might need to optimize it first. (can use Inventors own shrink wrap to do that)

    unity youtube channel has few CAD, AEC related videos,
    https://www.youtube.com/user/Unity3D/search?query=cad
     
  3. JoeStrout

    JoeStrout

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    This seems like an increasingly common need. Surely there's something off-the-shelf that allows one to easily throw a model into VR and walk around in it, without any programming at all. But if so, I don't know what it is.

    Perhaps this is a good opportunity for somebody.
     
    Joe-Censored likes this.
  4. mgear

    mgear

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    oh yes, pretty i've seen some ready made viewers for that.. cant remember any names though.
     
  5. AndrewRum

    AndrewRum

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    Thanks very much for the help, will have a look at all of that.
    Much appreciated.


     
  6. Ryiah

    Ryiah

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    Oct 11, 2012
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    There is an open source project in development to add VR support to Blender.

    https://www.marui-plugin.com/blender-xr/
    https://github.com/MARUI-PlugIn/BlenderXR

    There is a paid project on Steam.

    https://store.steampowered.com/app/891420/VR_Model_Viewer/
     
    Last edited: May 15, 2019
  7. AndrewRum

    AndrewRum

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    thanks everyone , great info , very helpful.
    the blenderXR, steam model viewer and pixyz are great tools.
    regarding importing from inventor ,
    I used .OBJ file and this seems to work.
    another question , when importing the inventor .OBJ file , how is the model placed in Unity to a certain point ?
    or do you import and then locate the model after ?
     
  8. mgear

    mgear

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    do you mean within the scene?
    - if you drop the model from project window into scene, it goes roughly to that dropped position,
    - if you drop into hierarchy window, it goes to 0,0,0 (well pivot would be there at least, model could be anywhere, if it didnt had pivot point at the mesh)