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XuidUnity (old-name:XdUnityUI) - AdobeXD to Unity UI

Discussion in 'Assets and Asset Store' started by i0plus_developer, Mar 10, 2020.

  1. i0plus_developer

    i0plus_developer

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    Last edited: Mar 10, 2020
    bali33 and mgear like this.
  2. i0plus_developer

    i0plus_developer

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    Last edited: Mar 12, 2020
  3. i0plus_developer

    i0plus_developer

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    Last edited: Mar 18, 2020
    one_one likes this.
  4. i0plus_developer

    i0plus_developer

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    one_one likes this.
  5. i0plus_developer

    i0plus_developer

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  6. bali33

    bali33

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    Hello,

    Do you plan to target the new UI (UIToolkit) framework ?
     
  7. i0plus_developer

    i0plus_developer

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    Hi,
    Yes, of course we are considering it.
    If don't, there is no future.
    I think it can be a tool to create a quick mock for UI Tookit.
     
  8. i0plus_developer

    i0plus_developer

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    Support Scroll Groups soon!

    ScrollGroupsConvert.w640.gif
     
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  9. i0plus_developer

    i0plus_developer

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    bali33 likes this.
  10. kieranWC

    kieranWC

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    Hello,
    I was trying your sample xd file.
    Some textures seem missing during conversion.
    I'm wondering what is the probably reason for this situation. Thanks!
    images.jpg
     
  11. i0plus_developer

    i0plus_developer

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    kieranWC likes this.
  12. i0plus_developer

    i0plus_developer

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    mgear likes this.
  13. i0plus_developer

    i0plus_developer

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  14. i0plus_developer

    i0plus_developer

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    - Added support for loading additional conversion CSS.
    You can set the conversion local rules for each game and artboard.

    - Added experimental feature value change by CSS .
    XuidUnityMultiLanguageTest.w640.gif
    This may be useful for creating multilingual UI prefabs.

    In practice, value changes are severely limited by AdobeXD's EditContext.
    https://adobexdplatform.com/plugin-docs/reference/core/edit-context.html
    I'm trying to find a useful use for it.
     
  15. Kiour_gr

    Kiour_gr

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    That is fantastic! Keep up the great work! Is there a way to export from Adobe indesign instead? What would be the best export from indesign?
     
  16. i0plus_developer

    i0plus_developer

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    Thank you. We'll keep working on it.

    I'm not familiar with InDesign.
    If you can transfer the InDesign data to Photoshop, then the PSD can be loaded in XD.
    Maybe you can export from there.
    I haven't verified this.
     
    GilbertoBitt likes this.
  17. alesta8

    alesta8

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    Hi, I used some old version of this plugin and when I want to update it today, in AdobeXD was error "can't update plugin". I deleted plugin and try to install it from zero, but it's same... can you help me with this?
     
  18. SadeqSoli

    SadeqSoli

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    Attached Files:

    Last edited: Dec 13, 2020
  19. SadeqSoli

    SadeqSoli

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  20. gkfls2206_unity

    gkfls2206_unity

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    How do I use addComponents function? I want to put a custom script on it.
     
  21. i0plus_developer

    i0plus_developer

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    So you want to automatically AddComponent when converting.
    It's designed to be customizable.
    It's designed to be customizable, but I've held off on opening up a way to do that.
    - Currently, the way to write customization is complicated.
    - Difficult to see where the problem lies (Component side, Converter side)
    The inbuilt conversion rules are written in CSS.
    You will have to change them.
    The content to be written is the ID of the Component, parameters, etc.
    We have previously tested the ability to automatically add DoozyUI components.
    It turned out to be very complicated.
    Translated with www.DeepL.com/Translator (free version)
     
  22. i0plus_developer

    i0plus_developer

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    I'm having the same problem.
    I've contacted Adobe, but no response yet.
    Please download and install Exporter from here

    https://github.com/itouh2-i0plus/XuidUnity/releases/tag/v0.9.6
    or
    https://github.com/itouh2-i0plus/XuidUnity/releases/tag/v0.9.7
     
  23. i0plus_developer

    i0plus_developer

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  24. RendergonPolygons

    RendergonPolygons

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    Hi, can't get it to work on a mac:

    XuidUnity -> I can install it on a windows10 system for unity 2019.4.17 standalone windows and ios, but can't install it on macos system (BigSur 11.2 beta) building for macos or ios, I get at import to unity "Failed to import package with error: Coudn't decompress package".

    XuidUnityExporter -> Also, I can install XuidUnityExporter on a windows 10 system. But on macos system (BigSur 11.2 beta) when trying to install XuidUnityExporter, at double click I get Unable to Install plugin, Failed to install XuidUnityExporter: extraction failure , if the problem persists please refer to Adobe Help Center for solutions. No fall back to try anything else.

    Can anyone run it on a mac, in which case can please share what mac system and unity version please.

    thank you
     
  25. tjshaw

    tjshaw

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    Oct 15, 2020
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    Big Sur is causing issues with a lot of dev tools at the moment. My university sent out a mass email saying to delay the upgrade to the new OS. I would recommend if possible reverting back to the older OS.
     
  26. capu087

    capu087

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    Hello, thanks for your awesome work! すごい!
    Is it possible to import the sprites as SVG files?
     
  27. fedetch

    fedetch

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    Jan 19, 2017
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    Hi, first I want to thank you for making such an amazing tool. I'm having a problem where the imported sprites using XUID are of lower quality than importing the sprite myself (See images attached). XUID doesn't retain the quality, adds grey lines to corners and changes the shape and size of the original button. I really want to use this tool, but won't be able to unless this issues can be resolved. Thanks a ton in advance.
     

    Attached Files:

unityunity