Does anybody know if this goodness works on Daydream? https://docs.unity3d.com/2017.2/Documentation/ScriptReference/XR.XRStats.html
Appears to always return false on Daydream device. Is there any way to activate this feature yet on Daydream?
Not at this time. This would require information from Google that is not provided by them through the API. Google has added a HUD to Daydream though that will display this information: https://developers.google.com/vr/tools/perfhud.
And I suppose a similar problem with implementing the nearly redundant but shinier FrameTimingManager for Daydream as in #8?