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Question XRReference Image Library as addressable does not carry any ARCore data.

Discussion in 'Addressables' started by Livedtrid, Oct 27, 2021.

  1. Livedtrid

    Livedtrid

    Joined:
    Mar 12, 2015
    Posts:
    5
    The ARCore data is being stripped from the asset when I build the addressable... Is this just a bug or am I doing something wrong?

    This causes the following error inside the app: InvalidOperationException: Failed to load XRReferenceImageLibrary ‘beka beka’: library does not contain any ARCore data.

    But, as you can see in the attached screenshot, the ARCore data was there before I hit the build button... Screenshot 2021-10-27 at 23.09.19.png
     
    sorcerersapprentice likes this.
  2. unity_471FE28708F9AD48A1AC

    unity_471FE28708F9AD48A1AC

    Joined:
    May 6, 2022
    Posts:
    3
    Same error here, did you fixed the error? Can you shar how to fix it?
     
  3. Livedtrid

    Livedtrid

    Joined:
    Mar 12, 2015
    Posts:
    5
    I could not find any solution for this problem. I'm relying on the EasyAR framework for image tracking now which is not the best solution.
     
  4. kartoonist435

    kartoonist435

    Joined:
    Feb 14, 2015
    Posts:
    73
    I’m having this same issue. Strangely it didn’t work for me, then once I enabled specify size my ref library bundle went from 3kb to 5kb and it worked for a few builds then my bundle went back to 3 for no reason and stopped working again.
     
  5. won-gyu

    won-gyu

    Joined:
    Mar 23, 2018
    Posts:
    35
    I have the same issue
     
  6. won-gyu

    won-gyu

    Joined:
    Mar 23, 2018
    Posts:
    35
    using a high-resolution image fixed this problem.
    I changed from 256x128 png to 512x512 png. I don't know what's the minimum size though