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Third Party XRGrabInteractable & Pun2 - Gameobject sync issue

Discussion in 'Multiplayer' started by Manali_26, Jan 24, 2023.

  1. Manali_26

    Manali_26

    Joined:
    Mar 21, 2022
    Posts:
    1
    I have been trying to use XR Toolkit and Photon 2 Networking to create a multiplayer experience. When Player A grabs an object using XRGrabInteractable it looks fine. Player B, watching that interaction - vice versa.

    When Player B grabs the object from the player A hands, for Player B object is in hand and for Player A object is still in the hand (When grabbed from either players hand, object is not syncing in network - both players think they are holding the object)

    public class XRGrabNetworkInteractable : XRGrabInteractable

    {

    private PhotonView photonView;

    private void Start()

    {

    photonView = GetComponent<PhotonView>();

    photonView.OwnershipTransfer = OwnershipOption.Takeover;

    }

    protected override void OnSelectEntered(XRBaseInteractor interactor)

    {

    photonView.RequestOwnership();

    base.OnSelectEntered(interactor);

    }

    }

    upload_2023-1-24_20-24-36.jpg