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XRDevice.model returns Oculus Go for the Oculus Quest

Discussion in 'AR/VR (XR) Discussion' started by Zapan15, Sep 7, 2019.

  1. Zapan15

    Zapan15

    Joined:
    Apr 11, 2011
    Posts:
    186
    Start a compiled Unity app on a Quest, you will see that XRDevice.model gives out `Oculus Go` instead of `Oculus Quest`...
     
  2. Zapan15

    Zapan15

    Joined:
    Apr 11, 2011
    Posts:
    186
    As a Workaround you can use SystemInfo.deviceName, this will give you `Oculus Quest`, however, the stuff above shoudl work, too.
     
  3. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Are you sure your manifest is properly set up for a native Quest app? E.g., are you getting head tracking and dual controllers?