Hi All, I am currently using HTC Vive, but will be developing/publishing to Oculus rift also(just haven't gotten around to it). From everything I have read I should be OK using the SteamVR for both Oculus and HTC. So far I have been using SteamVR plugin (SteamBehaviour). I understand that SteamVR is simply extending openVR, but I am wondering what are the advantages/disadvantages of only using XR that is shipped with unity? In another way to put it, are there any advantages/disadvantages to NOT using SteamVR plugin and everything that ships with it? I am talking about the whole life of the project, not just getting something working in the editor. I mean from starting to finally publishing on Steam and/or Oculus store. I would really appreciate any input on this, hopefully from someone who has done using both UnityEngine.XR and Valve.VR. Thanks!