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Question [XR] Unable to submit Oculus frame error with forward rendering

Discussion in 'VR' started by vheerdenjh, Oct 7, 2022.

  1. vheerdenjh


    Feb 16, 2019
    So we are making an application using OVRAvatars and in editor everything runs fine but when we run the apk after a few seconds '[XR] Unable to submit Oculus frame' pops up in the logs (using adb logcat to read logs on the Quest apk) and the application freezes. If the user takes off the headset and puts it back on, it then works fine for a bit and freezes again.
    There are no errors leading up to the main error or any pattern, it happens at random with no functions being called as far as I am aware.
    This seems to only happen on forward rendering, not on differed but the problem is Quest needs forward rendering.
    Edit: Forgot to mention that I'm using URP at the moment and Unity 2020.3.29f, but this happened on the Basic Render Pipeline as well.