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Question XR Simulator with XR Device Simulator

Discussion in 'AR' started by MadisonCF, Aug 17, 2023.

  1. MadisonCF

    MadisonCF

    Joined:
    Aug 23, 2021
    Posts:
    5
    I'm developing for Quest using the new com.unity.xr.meta-openxr feature group. This works fine when deploying, but when playing in editor you don't get passthrough or ARPlanes.
    I've attempted to use the XR Simulator to have a room with AR Planes detected. This works fine.
    When I add the XR Interaction Toolkit XR Device Simulator so that I can use the mocked controllers to point at the AR Planes it goes haywire. It looks like it is taking the movements from both simulators and that they're not compatible.
    Am I doing this wrong, or is the XR Simulator not compatible with the CF Device Simulator?
     
  2. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,178
    You are not incorrect!

    We are currently working on Quest Link support for the Meta OpenXR package. This has been trickier than we expected but actively ongoing.

    The XR Interaction Toolkit team has also developed some features that better integrate with AR Foundation's XR Simulation, coming later this year in XR Interaction Toolkit version 2.5.
     
    MadisonCF likes this.