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XR settings: enabled cardboard then freeze...

Discussion in 'AR/VR (XR) Discussion' started by phonk, Sep 10, 2019.

  1. phonk

    phonk

    Joined:
    Dec 20, 2014
    Posts:
    17
    Hi there,
    I'm creating a basic mobile VR app, but walking against a wall with the very first step...

    I created an empty project, switched platform to IOS, enabled "Virtual Reality Supported" en chose "Cardboard" under "Virtual Reality SDK`s". It then freezes and I get the Spinning Pizza Of Death...

    I tried "straight out of the box", and also downloaded and imported the latest SDK from Google (v1.200.1), but same problem in both situations...

    Anyone had the same issue?

    (Running Unity 2019.2.0f1 on OSX 10.14.5)

    t.i.a.
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
  3. Anar_9686

    Anar_9686

    Joined:
    Nov 25, 2020
    Posts:
    5
    I'm getting this freeze too what to do?? (Right when i choose cardboard for vr sdk) running Unity 2019.4.16f1 on Windows 10 Edit: after 20 or so minutes it loaded