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XR settings: enable cardboard freeze

Discussion in 'EditorXR' started by phonk, Sep 10, 2019.

  1. phonk

    phonk

    Joined:
    Dec 20, 2014
    Posts:
    15
    Hi there,
    I'm creating a basic mobile VR app, but walking against a wall with the very first step...

    I created an empty project, switched platform to IOS, enabled "Virtual Reality Supported" en chose "Cardboard" under "Virtual Reality SDK`s". It then freezes and I get the Spinning Pizza Of Death...

    I tried "straight out of the box", and also downloaded and imported the latest SDK from Google (v1.200.1), but same problem in both situations...

    Anyone had the same issue?

    (Running Unity 2019.2.0f1 on OSX 10.14.5)

    t.i.a.
     
  2. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    339
  3. phonk

    phonk

    Joined:
    Dec 20, 2014
    Posts:
    15
  4. amirebrahimi_unity

    amirebrahimi_unity

    Unity Technologies

    Joined:
    Aug 12, 2015
    Posts:
    339
    No worries. It's a common enough thing that happens, so we have that pinned post.
     
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