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XR Plugin Manager - Plugin Provider Checkbox doesn't work

Discussion in 'AR/VR (XR) Discussion' started by something-david, Jul 18, 2020.

  1. something-david


    Mar 12, 2018

    The checkbox used to choose an XR plugin provider under each build target doesn't work in the Editor Project Settings.

    Please See Attached Gif.

    I've tried restarting the editor and completely re-installing all packages. Doesn't work.

    When I build I get this error message in Xcode, so it seems to affect my ability to use the plugin:

    "No active UnityEngine.XR.XRInputSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings."

    Unity 2019.4.4f1
    AR Foundation 2.1.8
    AR Subsystems 2.1.2
    ARKit XR PLugin 2.1.9
    XR Interaction Subsystems 1.0.1
    XR Plugin Mangement 3.2.13

    Attached Files: