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Bug XR Plug-In Management isn't letting me enable OpenXR

Discussion in 'Input System' started by MatthewJPatterson, May 31, 2023.

  1. MatthewJPatterson

    MatthewJPatterson

    Joined:
    Dec 30, 2016
    Posts:
    7
    ### The Issue
    When I go to enable OpenXR via the XR Plug-In Management, I get this option:
    <See Attached Image>
    I have run this Fix It routine, but it breaks the Hurricane VR asset package I am using. I fixed that by pulling an older working build via GitLab. *(This might be vital, as this is where issues arise)*
    *** - When I click on any other tab/ run the scene, it disables OpenXR ( unchecks the box) - ***

    ### Version Info Of Seemingly Relevant Things
    - **Windows:** 10 Version 22H2 ( OS Build 19045.2965)
    - **Unity:** 2021.3.26f1
    - **XR Plug-In Management:** 4.3.3
    - **OpenXR Plugin:** 1.7.0
    - **JetBrains Rider:** 2023.1.2 *(Using GitLab with SSH Keys for Version Control)*
    - **HurricaneVR:** 2.9.1f
    - **FinalIK:** 2.2
    - **Devices:** Vive Pro headset, Valve Index Controllers

    ### What I've Tried
    - Reinstalling OpenXR & The Plug-In Management
    - Deleting the OpenXRLoader file & the Library Folder and rebooted Unity
    - Deleted the `Users\{UserName}\AppData\Local\Unity\cache` folder
    - Reinstalled Unity

    ### Closing Thoughts
    I am working on a project for educational research, and any assistance on this issue would be deeply appreciated. This is putting me in a hard standstill for I cannot test/debug anything without this running properly, and I have deadlines to meet.

    Sincerely, Thank you in Advance
     

    Attached Files: