Hi, TL;DR: How can I have multiple XR Plugins enabled when I build for android and run the same .apk on different headsets like Oculus and Pico? Context: We are working on a cross platform app for business use, and as such we are at the moment expanding to support more standalone headsets than the Quest. Right now we have a Pico Neo 2 and a Vive Focus 3 to test with. Both of these have XR Management plugins, but not OpenXR support (yet). The app runs on each headset when only the relevant plugin is enabled, but if there is another plugin active before it in the list, the program does not even open. I have done some testing with initializing XR after the app has started, and this works, which leads me to believe I can run the app, let it check which XRLoader can be successfully initialized, and then run that subprocess. I am not certain how to reach this goal, so while I keep trying I would be thankful for any guidance or pointers to helpful resources.