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XR Interaction Toolkit and 3DOF Arm Model for Cardboard?

Discussion in 'XR Interaction Toolkit and Input' started by linojon, May 11, 2020.

  1. linojon

    linojon

    Joined:
    Aug 25, 2014
    Posts:
    118
    Anyone have experience setting up XR Interaction Toolkit and 3DOF Arm Model using a bluetooth controller? to be used in conjunction with the Cardboard XR Plugin (https://github.com/mobfishgmbh/Cardboard-VR-Unity-SDK). I could use a link to a post or something. Thanks!
     
  2. Kmil81

    Kmil81

    Joined:
    May 5, 2019
    Posts:
    9
    Tagging along as I had the same question.
     
  3. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    you should be able to drop the arm model into the pose provider section of XR Controller!
     
  4. linojon

    linojon

    Joined:
    Aug 25, 2014
    Posts:
    118
    How is that? I have the Oculus XR Plugin , XR Interaction Toolkit, and the XR-Interaction-Toolkit-Examples assets imported but do not see an Arm Model prefab that I can drop into the pose provider section of XR controller.
     
  5. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    The arm models are provided as part of the Legacy Input Helpers package. they act as a pose provider for tracked pose drivers / xr controllers.