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XR Input not finding vive controllers

Discussion in 'AR/VR (XR) Discussion' started by Aaron-Meyers, Jul 29, 2019.

  1. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
    I'm trying to start a new project using Unity XR input and when I try to query for the InputDevices, somehow my vive controllers are not showing up in the results.

    When I print the devices returned to the console, the only thing I get is this:
    Device found with name 'Vive DVT' and role 'Generic'

    Headset tracking is working fine. I can see in the SteamVR status window that both the controllers are currently tracking. Have I forgotten a critical component here? Running Unity 2019.1.4.
     
  2. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
    Just downloaded the new 2019.2 release, made a new project, added the OpenVR package through the package manager and again queried for InputDevices and still only saw the Vive headset.

    No one else having issues like this?
     
  3. jackpr

    jackpr

    Unity Technologies

    Joined:
    Jan 18, 2018
    Posts:
    50

    Attached Files:

  4. Aaron-Meyers

    Aaron-Meyers

    Joined:
    Dec 8, 2009
    Posts:
    305
    thanks! i actually already got it resolved via that project (and that particular scene). although still unclear on what I was doing wrong in the first place. anyways, the important thing is that its working now. thanks again.