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XR Grab Interactable position lock (collision issue?)

Discussion in 'AR/VR (XR) Discussion' started by Discmage, Aug 19, 2020.

  1. Discmage

    Discmage

    Joined:
    Aug 11, 2014
    Posts:
    58
    I have setup a scene with the latest XR interaction toolkit. I have found that it 'mostly' works but occasionally the Grab interactable object will lock position but not rotation. I believe this happens when there is collision with other objects.

    Is there a way to make objects move 'against' other colliders rather than, what I assume is, overlapping and getting stuck temporarily? I'm assuming there is a checkbox I'm missing...it's always a checkbox :)

    An example of this is a small block pushing up against a bigger box...I want the smaller box to move smoothly against the other, without 'glitching' in any way.

    Thanks in advance!