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XPipeline (URP + HDRP) infos

Discussion in 'Graphics Experimental Previews' started by demonixis, Apr 11, 2021.

  1. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    185
    Hello,
    I see many pull request on github about XPipeline, it seems to be an unification of components for working with both pipelines, URP and HDRP. It's an interesting subject because it's hard to scale a game with only URP or HDRP (it's very hard with HDRP because it compiles only on standalone/console platforms).

    Is there docs or videos about that? It seems to be planned, at least the begining for 2021.2 but I saw in ShaderGraph that we can specify the target pipeline, so it seems to have started in 2020.x cycle too.

    Anyway, it can become a very important feature, so having some data about it could be great guys :)
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
  3. demonixis

    demonixis

    Joined:
    Aug 20, 2013
    Posts:
    185
    Thank you, that was I was looking for. So the job has started in 2020 and is going to be more advanced in 2021.2 but not yes finished.