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XNA spritebatch replication

Discussion in 'General Graphics' started by Noktai, Jan 16, 2015.

  1. Noktai

    Noktai

    Joined:
    Feb 11, 2013
    Posts:
    40
    What I loved about XNA/Monogame is how easy it was just to draw something on the screen.
    I know Unity has it's GUI.DrawTexture, but it is horrible ineffecient.
    Managing gameobjects when you just want to draw some dynamic text or inventory items on the screen is not fun at all.

    Are there any existing libraries, or perhaps some GL magic to do this?