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Assets XGUI - UI WYSIWYG, Visual Coding and Code generation.

Discussion in 'Works In Progress' started by SixThreeZero_Studios, Aug 5, 2017.

  1. SixThreeZero_Studios

    SixThreeZero_Studios

    Joined:
    Jul 18, 2017
    Posts:
    106
    @WillNode

    Out of curiosity, what OS and exactly what version of 2017.3 are you running? Wondering because out of the people who have tested it, your are the first one to run into an issue with it loading the skins in this version so im trying to figure out where the issue is coming in exactly so i can fix this.

    I've never had an issue with this until 2017.3.

    Out of curiosity what OS and specific 2017.3 version are you using? Myself and a couple of the other testers are unable to replicate this issue.

    In addition. The skins need to be accessible before unity Deserializes everything, so if i use .delayCall that wont happen and end up causing errors elsewhere because the skin information is not accessible.

    Like i have said before this entire issue is something related SPECIFICALLY to 2017.3. It does not happen in any previous version of unity, 2017.4 or any of the 2018 versions as far as im aware.
     
  2. WillNode

    WillNode

    Joined:
    Nov 28, 2013
    Posts:
    297
    @SixThreeZero_Studios

    I'm using Windows 10, 64 bit.

    The error is real. It happens everytime after I extract XGUI into blank project.

    Screenshot (289).png

    HOWEVER

    I just figured that things are working again after restarting unity.

    So I think the problem here is that [InitializeOnLoadMethod] is not get called during asset extract/recompile. It only called after unity lauches.
     
  3. SixThreeZero_Studios

    SixThreeZero_Studios

    Joined:
    Jul 18, 2017
    Posts:
    106
    Hey, sorry i didn't mean to imply the error wasn't real. Simply that I had been unable to reproduce it.

    But now that i know what seems to be the cause, I'm going to attempt to replicate it today. I'm wondering if i didn't come across the issue because i delete the asset from the project, then re-import each time, been awhile since i did an import into a fresh project, so I'm hoping that is the trigger.
     
  4. tcz8

    tcz8

    Joined:
    Aug 20, 2015
    Posts:
    196
    Hey what's going on with this project? I'm working on a management plugin, would love to pimp the ui.
     
  5. ravendevil1967

    ravendevil1967

    Joined:
    Jan 9, 2015
    Posts:
    3
    Whats up with this project???
     
  6. awesomedata

    awesomedata

    Joined:
    Oct 8, 2014
    Posts:
    741
    AFAIK, this project is postponed. -- Possibly due to the fact that the author was banned from the forum. He and Unity didn't get along, and therefore, he got whacked.
     
  7. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    3,863
    whoops!
     
  8. ravendevil1967

    ravendevil1967

    Joined:
    Jan 9, 2015
    Posts:
    3
    what happened to this project?
     
  9. awesomedata

    awesomedata

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    Oct 8, 2014
    Posts:
    741
    Yeah..... see above.