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Xcode won't compile project with EveryPlay.

Discussion in 'Unity Everyplay' started by screenname_taken, Jul 17, 2016.

  1. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Odd thing, Android works and records video, Xcode will give me 58 errors with thumbnail references and won't compile.
    I just imported the EveryPlay package into the project, put the secrets and keys it wants, enabled the early enable option and everything... As i've said, it works on Android.
    I even deleted the EveryPlay files and redownloaded on my mac.
    Is there something in Xcode that i need to make sure is enabled? A line i should add to someplace?
    The errors start coming when Xcode goes into the "linking" stage.

     
    Last edited: Jul 17, 2016
  2. oboothnffc

    oboothnffc

    Joined:
    Aug 31, 2014
    Posts:
    4
    Will anyone from Unity respond about this please? There have been a couple of threads and no response
     
  3. screenname_taken

    screenname_taken

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    Apr 8, 2013
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    I even have a bug report on it. Case 820049.
     
  4. ullatussimo

    ullatussimo

    Unity Technologies

    Joined:
    Jun 16, 2015
    Posts:
    108
  5. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
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    Will do. Thanks for the reply. Is there an ETA on the SDK?

    EDIT:
    http://forum.unity3d.com/threads/everyplay-ios-build-broken-on-5-4.418867/#post-2745868
     
    Last edited: Aug 9, 2016
  6. pmjo

    pmjo

    Unity Technologies

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    Sep 17, 2013
    Posts:
    245
    Everyplay SDK 2121-1540 - Sep 13th 2016 is out and it should fix the issue where the XCode project is not compiling when you are building the XCode project inside the Unity project and use Unity 5.4.
     
  7. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
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    663
    I updated a build of my project. A friend updated to iOS10, and when he started the game that had the previous SDK, it said that the Everyplay SDK is expired. I didn't get that notification with the newest SDK.