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Xcode isn't building what Unity Engine shows.

Discussion in 'Formats & External Tools' started by SwiftyMove, May 27, 2016.

  1. SwiftyMove

    SwiftyMove

    Joined:
    Jul 9, 2013
    Posts:
    15
    Hi, I'm nearing the end of development of my first app and I'm becoming very discouraged. I'm having this weird problem where when I build my game in Xcode and put it onto my iPhone it isn't running right. This image is what the main menu looks like in the Unity Engine.
    Colorline1.png
    And this is the actual Xcode build onto my iPhone. :((( 2016-05-25 21.33.59.png This isn't the only scene it's doing it with and this is very discouraging, any help would be greatly appreciated! Thank you!
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,903
    Are the UI elements using default material/shader?
    Any errors in xcode console/output?

    If you make empty new project, add that shopping cart or logo image there, and publish that, does that work?
     
  3. SwiftyMove

    SwiftyMove

    Joined:
    Jul 9, 2013
    Posts:
    15
    All are using ones included in Unitys standard asset passage.
    In my latest build where I changed a few things I didn't receive any errors, just a few warnings.

    I tried this but just with a standard cube and it worked, I will try specifically with some of the UI elements in my game in the morning and let you know.

    Also, thanks for the fast reply!
     
  4. SwiftyMove

    SwiftyMove

    Joined:
    Jul 9, 2013
    Posts:
    15
    I just ran the test build in xcode with some of the UI that wasn't working in my actual game and it works just fine! 2016-05-27 09.40.57.png
    I have literally no idea what it could be.