Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Xcode IOS - fatal error: Thread 1: EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xe7ffdefe)

Discussion in 'iOS and tvOS' started by MrRetroCentral, Mar 11, 2015.

  1. MrRetroCentral

    MrRetroCentral

    Joined:
    Feb 24, 2015
    Posts:
    5
    Hello,

    I am receiving a fatal error on the start up of my app in xcode. I am running this off a real unjailbroken ipad not the simulator.

    I receive

    dydld'dyld_fatal_error:
    0x2fe0b0c4: trap Thread 1: EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xe7ffdefe)
    0x2fe0v0c8: nop

    In the console it shows

    dyld: Symbol not found: _OBJC_CLASS_$UIPercentDrivenInteractiveTransition
    Referenced from: /var/mobile/Applications/4F92E38A-8104-4676-B54E-E3874C2180E7/GalacticFighter.app/GalacticFighter
    Expected in: /Sytem/Library/Frameworks/UIKit.framework/UIKit
    in /var/mobile/Applications/4F92E38A-8104-4676-B54E-E3874C2180E7/GalacticFighter.app/GalacticFighter
    (lldb)

    I originally made my game for Android and it works perfectly i even have Unity Ads and Google Play Services working and it is awesome. People just also want the game for IOS which is understandable so i am trying to port it over. The game works perfectly as it would in Unity and i did has some issues when building it over to xcode with some frameworks like GPG and unityads etc but they are all fixed now. I am just stuck now with this.
     
  2. mark_ff

    mark_ff

    Joined:
    Jul 24, 2012
    Posts:
    21
    Hi, it looks like that class it's complaining about was added around the launch of iOS 7.

    Assuming that your xcode project has the UIKit.framework included, I would check that you're deployment target is iOS 7+, and if that isn't the issue then ensure that your copies of Xcode, OSX and unity are all up to date.
     
    MrRetroCentral likes this.
  3. MrRetroCentral

    MrRetroCentral

    Joined:
    Feb 24, 2015
    Posts:
    5
    It worked, Thanks!
     
  4. trueDenton

    trueDenton

    Joined:
    Aug 6, 2014
    Posts:
    6
    same issue here. How can I run it for ios 6.x ? It runs week ago perfectly