I'm working on a project for a client who has provided their SDK. It needs to be added to the "Embedded Binaries" section of the XCode project for it to work. There doesn't seem to be a way to do this automagically from Unity which breaks our build process. I've found these links but none provide a solution: http://answers.unity3d.com/questions/1074471/is-it-possible-to-use-the-xcode-manipulation-api-t.html http://forum.unity3d.com/threads/is...s-to-the-embedded-binaries-build-step.358357/ https://issuetracker.unity3d.com/issues/Embedded-Binaries-function-in-XCode-Manipulation-API Does this function already exist in the latest Unity (5.4.0) in some form? If not, what work arounds have others been using? I can't be the first to be using a 3rd party framework with an automated build process.