Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Xcode 9 and iOS11 support?

Discussion in 'Editor & General Support' started by brklemz, Sep 21, 2017.

  1. brklemz

    brklemz

    Joined:
    Nov 26, 2015
    Posts:
    14
    I tried Xcode 9 and iOS 11 (not their new ARKit, just a normal game app), and like many others I suspect, I can no longer load or test apps on my iPhone (iOS 11). The phone always looks "busy" so my app will not load or run. I should note that nothing is running on my iPhone and it is unlocked and iTunes can access everything on it. This app loaded and ran on the last versions, but now, nothing. See attached screen grab for error message. REALLY looking forward to a fix, stuck.
     

    Attached Files:

  2. brklemz

    brklemz

    Joined:
    Nov 26, 2015
    Posts:
    14
    UPDATE: I was able to load the app but not run it like usual in Xcode 9, So, testing is simply involves manually running the app vs running it within Xcode. Simple enough but would like the old function back, and loosing that "busy" error message would be nice.
     
  3. brklemz

    brklemz

    Joined:
    Nov 26, 2015
    Posts:
    14
    ANSWER?: I found that if I shut down iTunes (my device settings are for it to auto start when I plug in my iPhone or iPad) then the Xcode 9.0.0 build will compile and run on your Apple devices running iOS 11. Otherwise, Xcode thinks the iPhone (or iPad) is "busy" and it will not load the app for testing. Easy workaround.