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Xcode 7.3

Discussion in 'Unity Build Automation' started by Aram-Azhari, May 2, 2016.

  1. Aram-Azhari

    Aram-Azhari

    Joined:
    Nov 18, 2009
    Posts:
    142
    Is there a plan for adding Xcode 7.3 for the cloud build?
     
  2. kujo

    kujo

    Joined:
    Aug 19, 2013
    Posts:
    106
    Would seem that Apple are rejecting apps that aren't build with 7.3.x now. My project is build with 'Always use latest' but I've just had this from Apple:

    Invalid Bundle - There's an issue with the app's bitcode compilation. Rebuild the app using the current public (GM) version of Xcode and upload it again.
     
  3. AshyB

    AshyB

    Joined:
    Aug 9, 2012
    Posts:
    189
    I agree, I've seen posts on stack overflow about the same thing. Plus I kinda need 7.3 right now ;)

    I suppose its just a misprint, but when you have it set to "always use latest" and you check the full log you see this;

    Code (csharp):
    1. 2707:  + Building with Xcode 7.0
    I assume it's built with 7.2 (which is the latest) but it just says 7.0
     
    Last edited: May 14, 2016
  4. kujo

    kujo

    Joined:
    Aug 19, 2013
    Posts:
    106
    Any update on this? Would really love to have cloud to do my building again, as its takes a very long time for me to handle it instead. Apple are rejecting the current builds from Cloud
     
  5. AshyB

    AshyB

    Joined:
    Aug 9, 2012
    Posts:
    189
    Apple accept all mine. Far as I can tell theres no problem with unity cloud built android and IOS apps. It's just not the latest sdk.
     
  6. kujo

    kujo

    Joined:
    Aug 19, 2013
    Posts:
    106
    @AshyB - Are you using Bitcode? When I download an IPA from Cloud (signed for AppStore) and upload to iTunes with the Application Loader, the build goes up, but gets rejected with the error I posted above:

    Code (csharp):
    1. Invalid Bundle - There's an issue with the app's bitcode compilation. Rebuild the app using the current public (GM) version of Xcode and upload it again.
     
  7. AshyB

    AshyB

    Joined:
    Aug 9, 2012
    Posts:
    189
    I believe i had a similar issue ages ago so i disable bitcode in a post build script. But recently a plugin from the asset store required bitcode enabled but i still dont have a problem. In fact apple just finally approved my app for sale. Should be live in a few hours.

    Your problem could be a plugin, bitcode or sometimes i get the feeling the apple app review team is just a bunch of randoms located all around the world reading from a checklist and it just depends who you get assigned to on the day. Ive been rejected for a lot of different things by one person but then next time theyve totally ignored it.
     
  8. kujo

    kujo

    Joined:
    Aug 19, 2013
    Posts:
    106
    I guess that makes sense. Its through a plugin that I'm using bit code, which could be what is causing me problems. I'll see if there are updates for it and give it another go. Cheers!