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xboxlive plugin MonoPInvokeCallbackAttribute conflict to XR plugin management

Discussion in 'Windows' started by IElectric, Jan 30, 2020.

  1. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Hello, I have updated my project to Unity 2019.3, I have a conflict shown in the image, any idea ? Thank you, Cheers…

    I'm using

    Visual Studio 2017 community Version 4.8.03752
    Unity 2019.3.0f6
    xboxlive plugin 1804 QFE 2 Release
    new XR system

    PS: old Windows Mixed Reality plugin doesn't have this conflict
     
    Last edited: Nov 27, 2020
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Hey, what is Microsoft.Xbox.Services.UnityEditor.CSharp.dll? Looks like it redefines the attribute that is defined in the engine.
     
  3. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Hi Tautvydas-Zilys, is the plugin from Microsoft to publish a game as part of Xbox Live Creators Program on Microsoft Store, I don't know any other solution, there is a source code available from the plugin but it's hard for me to understand.

    https://github.com/microsoft/xbox-live-unity-plugin

    My question is only to know if there is a workaround, not for signal an issue, thank you very much, Cheers...
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
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    10,680
  5. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Yes, I'm in accord to you, I have already tried to open the xboxlive plugin source code with the latest version of Unity but I had stop due to a lot of errors, thanks, Cheers…
     
    Last edited: Nov 27, 2020
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    I don't think you're supposed to add the whole thing into Unity. That specific DLL that is erroring out in the screenshot references WPF, which isn't supported in the editor.