Search Unity

Xbox Performance Issues

Discussion in 'Windows' started by Nishchhal, Jul 23, 2019.

  1. Nishchhal

    Nishchhal

    Joined:
    Sep 19, 2017
    Posts:
    5
    I am working on a game that we want to develop for Xbox, but when we run it on xbox we are lagging like hell.

    I used the Xbox Device Portal to have a look at the performance and i got 30 percent CPU usage, 40 percent GPU usage( i see 6 Gpu Engines) and only one is being used and memory usage is about 1.5GB.

    Shows total Memory as : 2.5GB

    Available as : 1.7GB

    After running the application i see available as: 300-400MB



    On Unity profiler i saw some spikes that go atmax upto 250 FPS, around 200-250 batches, 150-200 setpass calls, 10k Vertices and around 9-10k triangles count.

    I get around 100 – 130 fps on my lap that runs i7 7th Gen, GPU 1060, 16 Gigs of ram.



    I am really struggling to find any solution about xbox optimization on the web, and is there any way i can connect Unity profiler directly to xbox? so i can see the realtime profiling of the game using Unity Profiler?
     
  2. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    4,013
    MartinTilo likes this.