Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

XBOX pass coming to PC discussion.

Discussion in 'General Discussion' started by II_Spoon_II, Nov 10, 2018 at 4:42 PM.

  1. II_Spoon_II

    II_Spoon_II

    Joined:
    Jun 16, 2018
    Posts:
    130
    Hello everyone,

    So it seems like XBOX pass is coming to pc soon enough. For anyone who don't know what this pass is, it's basically just like a spotify subscription or netflix, you buy a small amount of money per month, to access multiple songs/movies, and now it's coming for games too.

    And as it seems to me, most of games included with the passe are indie games from small studios, so what do you guys think? it may be a good opportunity for indie game dev's ? or this kind of strategy won't work on games?
     
  2. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    2,091
    It might work with certain types of games, but it is hard to say how small studios will do with it. The games that might benefit from a flat rate subscription are short story games that people are likely to only play once. A subscription would make it easy to play a bunch of different small games, so some gamers might really like that. However, if the service pays developers based on hours of playtime, it would be difficult for those developers to make any money with it.
     
    Ryiah likes this.
  3. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    3,934
    Sucks, I hate it. Just another thing that's going to devalue games in the eyes of the consumer, making it even harder for smaller developers.
     
    AcidArrow and Ryiah like this.
  4. II_Spoon_II

    II_Spoon_II

    Joined:
    Jun 16, 2018
    Posts:
    130
    Right, specially that is hard to take place between other addictive Triple A titles, most of the games in the pass won't be as fancy so they may get a bad reputation making people avoiding them (the same case in XBOX right now )

    Yeah, sadly...Xbox will be looking for cheap made games to maximize profits which will give gamers a negative impression on indie games industry as u mentionned, you can't sell a game you worked on for months for the price they will be offering, I think some devs may use the opportunity to make a ton of easy games which take one or two weeks to finish and sell them for low prices ignoring the good reputation.
     
  5. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,427
  6. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    1,942
    If games will be same games from xbox but ported to PC, I don't see it catching very well.
    You can see already lots of critique going on on steam itself.

    But for PC dedicated titles, maybe ... my opinion is unsettled here.
     
  7. II_Spoon_II

    II_Spoon_II

    Joined:
    Jun 16, 2018
    Posts:
    130
    Interesting, never heard about it, but maybe XboX can do better, they do have a lot more experience in the games industry, who know what they will be bringing.
    I am not sure, but it seems like the current xbox version available on windows 10 do contain only games made for console.
     
  8. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,427
    Microsoft also has a good deal of experience developing failures. :p
     
    ikazrima, II_Spoon_II and Antypodish like this.
  9. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    1,942
    Question will be, what is the reception of PC users to that.
     
  10. II_Spoon_II

    II_Spoon_II

    Joined:
    Jun 16, 2018
    Posts:
    130
    I think there will be a "hype" at first then after that no one is gonna buy it again, that's in case they use the same games they are offering on Xbox right now, the quality of those is far from good, even tho considering the price, it's not what you pay for great well made games.
     
    Antypodish likes this.
  11. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    12,427
    Okay, I researched a little deeper for this. All of the games have to be made for console because the app that allows you to "play" games on Windows 10 isn't actually running the games on Windows 10. It's streaming them to Windows 10 from your physical console (at least I think that's what's happening based on the link below and the Windows Store entry).

    https://www.xbox.com/en-US/xbox-app
     
    II_Spoon_II likes this.
  12. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    4,983
    The thing I'm puzzled with is AAA have prices that way above 80$ (base price, plus microtransactions/season passes or whatever) and that's more or less acceptable these days.

    But indies charging over 20$ is an automatic outrage. (or if we're talking mobile, charging anything is an outrage, although that's kinda a different market)
     
  13. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    1,942
    Ah, so it is just streaming console to win 10. Meh ...
     
  14. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    1,942
    Tell me straight when / if I am wrong but ...

    Saying that, it is common It think misconception in my opinion that cost of making games increases is justified, which defends such prices. But in fact, if you think about it, we have tons of available assets. Specially for studios, with long market existence, over years. For example sounds. How many times you hear same sounds in films and games.

    Graphics, and textures, these been pretty much done over and over. Unless having completely new model. Unless going with new tech, like Crytec did.

    Modeling, we have tools to automate making models, people and animals. Of course still hand modeling is required in many cases. We have mostly same weapons in FPS games across each iterations, with some modifications. Increasing number of polygons smoothing is not that complex, having right tools.
    Probably proper rigging may be time consuming.

    World generators and procedural generation done over many times. Not outside reach for big studios.

    Algorithms, lot of available online. Including from research papers. Of course need write and implement.them.

    So using real famous actors will probably cost major chunk.
    And ... advertising, com on, this is what near 50% cost this days?
    I don't think anyone recognizable and successful would need such % to get into the world.
    Unless trying to feed another crap to consumers.

    Ok lets add inflation on top, in comparison from 10-20 years past. So technically 80$ is cheap. But you don't get CD / DVD anymore. So you don't buy goods. But mostly service this days.And is not reliable.


    I think, what is hurting indie prices, to be acceptable any higher, is whole Early Access surrounding.
    What I mean, if most games in EA charge 15$ - 20$ and end up in abandon wear state, this leads to high outrage, doe to lack of met expectations.
    Hence people perhaps lack of trust in EA games, and don't like being potentially charged for unfinished game state.
     
    II_Spoon_II likes this.
  15. Rotary-Heart

    Rotary-Heart

    Joined:
    Dec 18, 2012
    Posts:
    348
    Well, while you can stream with it yes, there is also the play anywhere https://www.xbox.com/en-US/games/xbox-play-anywhere which allows you to play them on your computer (not streamed). So I would guess that they will be using the game pass for pc games that they have on the store; otherwise, it doesn't make much sense to do it. I've never liked those kind of subscriptions since you never own a game, but people seem to buy and use them unfortunately.