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Xbox One Direct Debugging

Discussion in 'Getting Started' started by LunaticEdit, Nov 10, 2016.

  1. LunaticEdit

    LunaticEdit

    Joined:
    May 1, 2014
    Posts:
    60
    So I've purchased an XBox one and created a dev account to begin testing on an actual XBox One. However, in order to run it currently, I have to build a UWP directx release, open it in VS2015 Pro, and publish it to my xbox one. This works, but is extremely time consuming, and I do not see the awesome profiler information I typically see locally (my dev machine is much lower specced than the xbox one so local statistics only help so much as I can't test all graphical features and effects reasonably). I currently have the free version of Unity. I don't mind upgrading to the next tier, but I need to know if this is why I cannot simply run directly on the XBox one without a ton of steps.

    I also noticed there's an option to build an xbox one app (instead of UWP) but it says module not loaded.

    Any tips would be greatly appreciated!
     
    Last edited: Nov 10, 2016
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,192
    Access to the module requires a special license from Microsoft.

    http://www.xbox.com/en-US/developers/id
     
  3. LunaticEdit

    LunaticEdit

    Joined:
    May 1, 2014
    Posts:
    60
    I figured that, so basically there is no way to use the profiler on Xbox one using the UWP builds then? That sucks but at least now I know so I don't waste time trying to get it working.