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Xbox one and 360 use different axes in Windows Editor

Discussion in 'Windows' started by CDMcGwire, Jan 4, 2016.

  1. CDMcGwire

    CDMcGwire

    Joined:
    Aug 30, 2014
    Posts:
    133
    I'm working on a local multiplayer game using an Xbox 360 and an Xbox One controller to test input. However, testing is complicated by the fact that the two controllers use different axes for the Dpad. This doesn't affect the input when I run a build however. Granted I'm currently building to WebGL.

    Is anyone else having this issue? XBone controllers don't seem very well documented. Is this an issue with the design of the engine or the controllers?