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Xbox live Plugin Cloud Save between PC and Xbox - Any Tutorials?

Discussion in 'Windows' started by Stephen1701, Nov 9, 2020.

  1. Stephen1701


    Mar 29, 2016
    Hi All,

    I'm attempting to save my game to the cloud using the Xbox Live Plugin for Unity.
    I have the example scene open, and I can save the test data to my XBL account, which I can then load between PC and Xbox, however this is just the test scene that came with it and I don't know how to integrate my own save data into it.

    From what I can see in the SaveData() function inside GameSaveUI, it actually saves a Dictionary object. I tried inserting my data into the dictionary in the same manner and it failed.

    I can't find any real documentation on how to use this, and the documentation that I do find, here uses different code and doesn't mention the plugin.

    Can anybody help out?