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Xbox live Plugin Cloud Save between PC and Xbox - Any Tutorials?

Discussion in 'Windows' started by Stephen1701, Nov 9, 2020.

  1. Stephen1701

    Stephen1701

    Joined:
    Mar 29, 2016
    Posts:
    132
    Hi All,

    I'm attempting to save my game to the cloud using the Xbox Live Plugin for Unity.
    I have the example scene open, and I can save the test data to my XBL account, which I can then load between PC and Xbox, however this is just the test scene that came with it and I don't know how to integrate my own save data into it.

    From what I can see in the SaveData() function inside GameSaveUI, it actually saves a Dictionary object. I tried inserting my data into the dictionary in the same manner and it failed.

    I can't find any real documentation on how to use this, and the documentation that I do find, here uses different code and doesn't mention the plugin.

    Can anybody help out?

    Thanks