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Xbox Live Creator's Program

Discussion in 'Windows' started by SorneBachse, Mar 2, 2017.

  1. SorneBachse

    SorneBachse

    Joined:
    Dec 27, 2012
    Posts:
    62
    Hey.

    So as some of you may have seen, Microsoft announced the Xbox Live Creator's Program yesterday. What this means is that anyone can soon self-publish on the Xbox One onto a special place on the store, and with that, be able to play around with the Xbox Live API.

    So if you follow their guide, they will link to their Plugin on the asset store.. and that's where the problem is. The link to the asset store refers to nothing. Just a blank tab. I tried contacting the Windows Dev Center on twitter, but I just got some generic customer service replies.

    So I was wondering if any of you have had a go at it? Or maybe got a solution for it?

    Thanks in advance.

    PS. This is the guide I'm talking about:
    https://developer.microsoft.com/en-...started/creators/configure-xbox-live-in-unity

    UPDATE:
    They updated the link with a Git Hub repository. It should work now :)
     
    Last edited: Mar 3, 2017
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,645
    Nice link there :D

    upload_2017-3-2_22-58-8.png

    They probably didn't have the chance to upload the package to the Asset Store with all the GDC craziness. I'm sure they'll fix it soon.
     
  3. SorneBachse

    SorneBachse

    Joined:
    Dec 27, 2012
    Posts:
    62
    Alright, thanks for the quick reply! I guess I'll just have to wait :)
     
  4. SorneBachse

    SorneBachse

    Joined:
    Dec 27, 2012
    Posts:
    62
    Just wanted make an update:

    I got in touch when the developers on Stack Overflow, and they replaced the link with a Git Hub repository. So it should work now :)
     
  5. tech247

    tech247

    Joined:
    Jul 2, 2013
    Posts:
    60
  6. DrunkReaperMatt

    DrunkReaperMatt

    Joined:
    Feb 11, 2013
    Posts:
    38
  7. SwarmHammer

    SwarmHammer

    Joined:
    Dec 27, 2012
    Posts:
    3
    One thing I discovered by accident, is that I was scratching my head when I tried to fix a strange bug in the newest Windows Store update, which could not show me any apps. The discovery: in Unity, using the Xbox Live Plugin, I never put back the developer mode to disable, which actually restarts the XBox Live Authorization manager to the chosen preset. In dev mode, the Windows Store cannot work since the new update requires XBox Live authorization (the merging between XBox Store and Windows Store might be the culprit here). The fix: launch Unity with your xbox live project and disable Dev mode in the XBox Live configurator. the Store should work again.
     
  8. Seiryu33

    Seiryu33

    Joined:
    Dec 22, 2014
    Posts:
    35
    Hi. I'm also in the Creator program but how do I upload games to the Xbox store? Only documents I've found relate to the Windows Store and publishing on consoles.
     
  9. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,645
    You upload to Windows Store. It's the same store.
     
  10. Seiryu33

    Seiryu33

    Joined:
    Dec 22, 2014
    Posts:
    35
    Oh! Okay! I heard of them moving to UWp support in Xbox One so they could integrate both stores together but wasn't sure of the specifics.