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Xbox GPU?

Discussion in 'Unity Cloud Diagnostics' started by James_Initus, Aug 22, 2018.

  1. James_Initus

    James_Initus

    Joined:
    May 26, 2015
    Posts:
    75
    Hi, I have been testing out LOD performance on UWP build however something odd is happening.

    Unity V2018.2.2f1
    Xbox One S

    The app runs well however the GPU doesnt seem to be sharing the workload. Just GPU #0 is being used at 80%

    I have each material setup as GPU Instancing
    I am using DX11 as DX12 doesnt seem to work
    The scene instantiates (slowly at runtime) 4999 random instances of 9 different objects with LODs
    I have "Treat UWP apps as games by default" checked in settings

    When I check performance it only shows 1 GPU running, which is #0

    My understanding is that I shouldn't have to do anything special, Unity Engine should work these details out with the XBox, no?