Hi, I have been testing out LOD performance on UWP build however something odd is happening. Unity V2018.2.2f1 Xbox One S The app runs well however the GPU doesnt seem to be sharing the workload. Just GPU #0 is being used at 80% I have each material setup as GPU Instancing I am using DX11 as DX12 doesnt seem to work The scene instantiates (slowly at runtime) 4999 random instances of 9 different objects with LODs I have "Treat UWP apps as games by default" checked in settings When I check performance it only shows 1 GPU running, which is #0 My understanding is that I shouldn't have to do anything special, Unity Engine should work these details out with the XBox, no?