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xbox creator's program sign up

Discussion in 'Getting Started' started by Somian, Mar 4, 2018.

  1. Somian

    Somian

    Joined:
    Nov 22, 2011
    Posts:
    38
    Hi,

    I signed up for the XBOX creator's program to make games for XBOX ONE, now I would like to downlaod the Unity package for XBOX support.

    According to the documentation from Unity here…

    https://support.unity3d.com/hc/en-u...66-How-do-I-develop-deploy-to-Xbox-platforms-

    … "To get started, make a request to your Microsoft account manager to start developing in Unity"

    How do I know who my account manager is and how to contact them? (when clicking the "submit a request" button on the MS dev dashboard, I get a "error 400 Bad Request - Request Too Long".)

    Did anyone register there and successfully got access to the Unity download?
     
  2. DerrickMoore

    DerrickMoore

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    Feb 4, 2018
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    did you apply to register as a developer here? https://www.xbox.com/en-GB/developers/id

    I imagine you might not hear back from them for several days, but looks nice, I kinda miss all the fun indie games on xbox live
     
  3. Ryiah

    Ryiah

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    Oct 11, 2012
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    21,205
  4. Somian

    Somian

    Joined:
    Nov 22, 2011
    Posts:
    38
    Ok, so it looks like the only way to make an XBOX game with Unity under the creator's program is to go through UWP? This is all very confusing.
     
  5. Schneider21

    Schneider21

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    Feb 6, 2014
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    3,512
    If I'm not mistaken, UWP is the open-to-anyone program that's fairly limited in what can be achieved. To do full game development on Xbox, you'd have to apply for the program and receive the SDK and all that.
     
  6. Ryiah

    Ryiah

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    Oct 11, 2012
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    Yes. Microsoft's Creator program is basically the replacement for Microsoft's Xbox Live Indie Games.

    https://en.wikipedia.org/wiki/Xbox_Live_Indie_Games

    UWP is basically the replacement for XNA.

    https://en.wikipedia.org/wiki/Microsoft_XNA
    https://en.wikipedia.org/wiki/Universal_Windows_Platform

    Both are intended to be paths for hobbyists and people just getting started with game development.

    For independent developers wanting to become serious developers the path is ID@Xbox.

    https://en.wikipedia.org/wiki/ID@Xbox
    https://www.xbox.com/en-US/Developers/id

    Being a more serious approach you will need to pass steeper requirements. One of the main requirements is a legally registered business. I'm not positive but I believe you may even need a prototype before they will consider you.
     
    Last edited: Mar 15, 2018
    Mauri likes this.